![]() ![]() ![]() Google trial verdict is “a win for all developers”, says Epic.Sandsoft opens new Barcelona studio led by Madbox, Socialpoint and Gameloft veteran.Why Hutch mixed match 3 with car culture in Forza Customs.Netflix has 90 games in development and is “just getting started”, says Verdu.Google’s Epic defeat could upend Android’s games ecosystem – if the court now enforces real change.New games now: GTA remasters drop as spin-offs go ‘free to start’, Devil May Cry, Little Nightmares, Sonic and more.Released on April 26, Honkai: Star Rail even gatecrashed April’s top downloads and top grossin g charts, despite being release just five days before the end of the month.Īccording to Appmagic’s data Honkai: Star Rail was the 15th most downloaded game worldwide and the 19th top grossing title in April. Genshin Impact’s debut week in September 2020 earned Mihoyo $39.4m from 9.3m downloads, while Honkai: Star Rail generated $36.63m from 8.7m downloads. Honkai: Star Rail’s debut week is comparable to Genshin Impact’s first seven days of global launch. Apple devices account for $31.3m of the $41.95m earnings to date, with Android making up the rest with $10.6m. ![]() In terms of mobile platforms, iOS is the clear leader, due to Google Play not being available in China. The geo split on downloads sees China top again on 3.8m, followed by the US (1.6m), Japan (1.1m), Russia (784k) and Vietnam (642k). Honkai: Star Rail’s second most lucrative market is Japan with $9.5m, followed by the US ($6.2m), South Korea ($2.7m) and Taiwan ($1.3m). The data does not include the PC edition, which was also released a week ago.Ĭhina is driving most of that revenue, with $16m in spend so far. It’s currently averaging over $5m per day in revenue, numbers close to Genshin Impact’s week one performance. Mihoyo’s new game Honkai: Star Rail has already hit $40m in revenue on iOS and Android, just eight days after its global launch.Īppmagic data suggests that the new game from the maker of Genshin Impact has been downloaded to mobile devices almost 14.2m times since it launched globally on April 26, and has already earned Mihoyo $41.95m in revenue. ![]()
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